EPIC UPDATE: New ADD-ONS and MANY STRETCH GOALS MET!
over 1 year ago
– Mon, Jun 30, 2025 at 09:13:20 AM
Hello!
I hope you had a great weekend. I’ll try to keep this concise (not a chance!), but there’s a lot to go over. I didn’t want to bombard you with multiple updates, so everything is packed into this single EPIC UPDATE!! We have some great NEW ADD-ONS to the campaign and we’ve hit 6 NEW STRETCH GOALS. Read on for more information!
NEW ADD-ON: The 2ND PRINTING UPDATE KIT - After much discussion and suggestions from the community, we decided to make a few BALANCE CHANGES to several factions and rules in the 2ND PRINTING of the game.
Specifically, in VICTORY GAMES, we noted that with some very simple changes, factions that are more difficult to get up and running in the early game could have more of a fighting chance. There will be updates to the FACTION GUIDE, the CORE RULES, and the dashboards of the Dhargon, Orpal, and Varpen. Also, there will be an addition to the VICTORY POINTS FOR ALL FACTIONS cards: Making FENCES and WALLS will now earn VP.
We decided to offer a 2ND PRINTING UPGRADE PACK with these updated components and a few “quality of life” changes to other components, most significantly the BEAST TOKENS in the core game, creatures that come into play after playing ITEM CARDS or in the ADVENTURE, will be revised (so that it’s less likely they’ll be mixed into the BEAST FACTION tokens).
If you already have a copy of the 1ST PRINTING, this add-on will bring your game up to date with the 2ND PRINTING. It is NOT REQUIRED to play the new Ghosts & Robots expansion.
NEW ADD-ON: EPIC LARGE RULE BOOKS - We absolutely love the small form factor of the rule books as they appear in the core game and expansions. They are easy to pass around the table and don’t take up a lot of space in the box, while still containing a TON of info and gameplay! However, some backers have asked us for larger books.
We specked out a quote for big books with more durable pages that are spiral-bound (for ease of flipping and reference). We are really happy with these definitive, premium versions of the rule books. All CORE rule books are compiled in one book (about 120 pages), all EXPANSION rule books are compiled in a second book (over 100 pages), both are packaged together for one low price!
You can grab these new items in the ADD-ONS section of your PLEDGE.
Now, the STRETCH GOALS we have met so far. What are they? Read on!
Random Map Space Decks: These two decks, one of the letters A-P, the other with numbers 1-16, are used to randomly palace tokens (item and action card draw tokens, units, etc.): Draw a letter then draw a number to pick a map location! Easy as that. New VICTORY GAME SETUPS will include them. Since we began testing these, we don’t know how we ever lived without them!
Terrain and Resource Cards for each Map: These reference cards will help to resolve any disputes about where a specific resource can be GATHERED or where there are movement bonuses (on roads) and penalties (in water).
Map Rule Cards: These cards, when used in a game, add specific rules to map spaces, adding variety to games. That cave looks like the den of an animal…it is! That lab has a strange machine on the 2nd Floor...now that machine will DO THINGS to your units! This shack looks like someone lives here…did someone just come home? These cards will add additional objectives, bonuses, and strategic possibilities to your games.
New Hero ERSTOS added to the Core game and Upgrade Kit: Heroes are powerful single-unit-factions (meaning that a player can choose to play as a Hero, a single unit, as their Faction in a game). They are powerful, beginning the game with a unique special ability, and they increase in power as other special abilities are unlocked as you play! This hero, ERSTOS, is the leader of the Highwaymen: Rogues, scoundrels, and…protectors of the peace (?!). Take a good look at her, then take a look at The Forgone King (king of Darkgrange), could there be a... “familial” resemblance?
Move Reward Bag added to Ghosts & Robots: We are adding a new EPIC GAME MODE to the Ghosts & Robots Expansion where all the maps from the Core game and expansions can be linked together to create a GIGANTIC, EPIC map! Each faction has a unique means to travel the giant map more quickly (Varpen can mutate wings, the Dhargon have a river raft, the Orpal can create special “Transport Portals”, the Eggmen have bicycles, etc.), but now all factions can also complete simple objectives (“Offerings to the Ancients”) to draw bonus movement tokens from this bag.
New VICTORY GAME SETUPS for the Main and Underground Maps (Core Game) added to Ghosts & Robots: VICTORY GAMES have a specific setup, units are placed based on their BASIC SETUPS on the faction dashboards. Now, there will be additional Victory Game setups (for all factions) in the Ghosts & Robots rule book!
That was a lot! Please let me know if you have any questions about the ADD-ONS or STRETCH GOALS in the comments, below. We hope to continue to add new components and game options, more to come.
Stay safe,
Rob